As like I already mentioned in another article, I have been a big fan of Culdcept and I’m very honored to be a part of it today. This series has a long history. The first one was released back in 1997 for SEGA SATURN.
In this Summer, on August 29th, NIS AMERICA will release the latest one of this franchise Culdcept Revolt for 3DS in America and Europe.
Here are the pictures I founded on the Culdcept Revolt official twitter’s tweets. If you like them, I strongly recommend you try it.
I also made an artbook that contains 75 artworks with detailed comments about the creation + Making of the cover illustration. If you interested in, see also MITSUHIRO ARITA CULDCEPT ARTWORKS .
“Culdcept combines the familiar of a board game with the addictive strategy of a card battle game. Advance, retreat, and scheme to accumulate magic and defeat your opponent!” – Introduction from the official website.
Culdcept is one of my most important work. I had been working on this series since 2006 when they started developing the Culdcept SAGA for XBOX360. Since then, I drew about 100 cards until today.
MITSUHIRO ARITA CULDCEPT ARTBOOK contained 75 artworks of them. And I wrote the detailed comment about how I create them One by One.
Sorry, it is selling only in Japan, and the text is all Japanese. But I’m selling it at the event I’m attending. If you interested in, please check my future events.
Here is the sample. You can look inside a part of the book.
By the way, Culdcept is the series of consumer video game and the first one was released in 1997 for SEGA SATURN. I have been a big fan of it from first one, and I’m very honored to be a part of it.
The latest one of the series is Culdcept Revolt for 3DS and will be released on August 29th. If you are the Fan of from one of the 3DS, Board Game, Trading Card Game or Consumer Video Game, I recommend checking the official website.
I did worldview setting and concept design for the series of theatrical animation films “Berserk: The Golden Age Arc” (2012-2014, Studio 4°C). I mainly did research about architecture, arms and armors and horse equipment and made concept art and setting materials. You can see more in the book of “Berserk the movie art book” .
Illustrations from the book “A word of the priest: Solve the problem of life all the time”(2006). All Illustrations are based on the drawings by Zen priest KAKUAN, who was the Zen master of Rinzai sect in Chinese Song Dynasty. Ink wash painting with Chinese Ink on Drawing paper.
HI, I’m Mitsuhiro Arita. I know I’m quite well known as an artist of Pokémon TCG, but I have been working on a lot of other projects that you may never know.
I was born in Fukuoka, Japan and now living in Tokyo, Japan. I started my career as a professional illustrator in 1996, and the first project for me was Pokémon TCG. Sounds like a dream? But that was even before the first GBA Pokémon has not released. I honestly worried about to find another project before the end of my contract. Anyway, I started work on Pokémon TCG since the prototype stage. I drew illustrations for prototype and designed first five energy mark as well.
While I’m working on first Pokémon TCG product, I got a connection with a small publisher, named SHINKIGENSHA. SHINKIGENSHA is the publisher mainly making books about mythology, history and fantasy subjects that is suitable for the reference material for artist, comic artist, authors, and game creators. I drew tons of cuts for their books and got knowledge about those subjects.
Meanwhile, I suddenly found out by KENICHI IWAO, who well known as a planner and the creator of the world of Final Fantasy XI, named “Vana’diel.” He said he saw my drawings on the book “ARMS & ARMOR”(SHINKIGENSHA, 2004) and want to ask me to draw the world of Vana’diel. That was the beginning of my work for SQUARE ENIX.
I worked on Final Fantasy XI over ten years. Mainly I draw cuts for the articles about worldview but also the announcements about season events. I also worked on the scenario “Seekers of Adoulin”(2013) as the in-game cutscenes artist. I think nobody knows but I designed Final Fantasy XIV’s “Guild Leave Card” as well. Unfortunately, I left from Final Fantasy XI because they decided shrink the operation of XI and pass the baton to XIV after 12 years continuously expand and that is the rare long life for ONLINE MMO RPG. They even made an exhibition in their official store “ARTNIA” at Shinjuku, Japan for one of their 11th anniversary event.
During I had been working on Final Fantasy XI, I also did almost one hundred card illustrations for computer card & board game “Culdcept” series (OMIYA-SOFT, 1997-2016),
Illustrations for the series of novels “Guardians of Ga’hoole“,”Wolves of the beyond“, “Shark Wars“, “The Wild Ones” (Japanese translated version from KADOKAWA). In addition, Warner Bros made a 3D animation film named “Legend of the Guardians: The Owls of Ga’Hoole“(Warner Bros. 2010) based on the series of “Guardians of Ga’hoole”, directed by Zack Snyder (300, Sucker Punch)
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card design for “DICE-O“(BANDAI) that is based on the characters from “SENTAI TV series” well known as “Power Ranger” in western countries I think, key visuals for “GANBARIDE“(BANDAI) that is the card game based on the characters from the TV series “KAMEN-RIDER”(Masked rider), they are a sort of comic heroes in the western countries.
I also worked on some of animation film titles, unfortunately “BERSERK: The Dolden Age Arc“(Warner Bros.) part I (2012) part II(2013) part III(2014) was the only a title that released. You can see a bit of my work in another post. I’m looking forward another one, “Hirune Hime: Shiranai Watashi no Monogatari“(Warner Bros. 2017) will be released in safe that I worked on as a concept designer for a year.
Left from the story of my commission work. I don’t have any background to do art. I went a collage and studied about Electronic engineering and studied mainly about Software engineering. Then after I graduate, I become to be an illustrator in some reasons. Of course I didn’t have enough skill to do professional illustrator, So I have to teach myself to survive as an professional Illustrator. It was natural I started to do sketching in daily life. I learnt almost everything from sketching. I mainly used to use pen, brush pen or fountain pan for years to do that, but recently I started sketching with watercolor even in the train. Every time I have t go far from my hometown, I drew something during the trip. I’m very excited to do sketching in Europe this time. I’ll post my sketches time by time, so please keep following me on Facebook or Twitter if you like.
From the experience of self taught, I’m talking while live drawing a picture at the collages and companies. I did live demo in many places all over Japan in last seven years, from northernmost state HOKKAIDO to southernmost state OKINAWA. I also had a live demo tour in China in 2013 for a week, and did in public library in Jacksonville, Florida, U.S. in 2015.
From the experience of live demo, I started invited from the events sometimes. I did live demo at Collective Con(2015) and Tokyo Comic Con(2017). I painted a creepy old man on the big (3Mx1.5M) panel and took a picture with Lance Henriksen (great actor, greatly known as BISHOP in “Alien 2″1986)!
I was be a guest a couple of official signing event at Seattle (2000) and Orlando (2004) both in U.S. But on 2014, Ocala Comic Con was invited me as a special guest. After that, I started to be a guest at Comic Conventions as an artist. I was invited as a guest at Collective Con 2015 , and Ocala Comic Con 2016 again, then Tokyo Comic Con 2017.
I usually signing and take a picture with fans. I also do commissions if I have spare time. You can see Black and White and Colored in the pictures above.